DanNet (C++, Winsock)
DanNet is a networking library that I created during my time at AIE. It's built upon Winsock2 and only uses UDP sockets. It features reliable UDP packets and simulated
lag.
Check out the GitHub page at: DanNetGitHub
Codename: Pariah (C#, Unity)
A fast paced FPS inspired by Wolfenstein and Doom. This was made during my final year at AIE with a team of 11 people.
My work was primarily on the FPS controller and combat mechanics.
GitHub page: CodenamePariahGitHub
GMTK 2021 - The Mountain Brothers (C#, Unity)
For this years GMTK, I decided to participate and I created.. an interesting game. While the design choices might be questionable, I am proud of what I was able
to achieve in less than 2 days worth of work.
Check it out at Itch.io: TheMountainBrothersItchIo
Or at the GitHub page: TheMountainBrothersGitHub
Prototype Multiplayer Turn Based Strategy Game (C++, RakNet, SDL)
Okay, so the title is a work in-progress but anyways, this is a project that I worked on for around 4 weeks in my spare time. I started it to help me get
practice with CMake while having fun with the RakNet networking library. The CMake part went a bit pear shaped but the prototype has functional gameplay.
I plan on coming back to this project so it can build with CMake.
GitHub link: TurnBasedStrategyGameGitHub
Youtube dev log: TurnedBasedStrategyDevLog001
Online Interactive Circum-Circle Visualisation (Javascript, Three.js)
My programming teacher showed us that if you draw three dots, there will always be a circle that can hit all three of the dots.
We visualised it in class and I wanted to give it a shot myself. I decided to write it in Javascript so that people could use it without having
to download anything.
Link to demo: InteractiveCircumCircle
Github: CircumCircleGitHub